Game Design
epub |eng | 2017-07-15 | Author:Gibson Bond, Jeremy
LookAtAttractor Script Next, you want to make the Main Camera follow the Attractor's movements. 1. Select Main Camera in the Hierarchy. 2. Create a C# script named LookAtAttractor and attach ...
( Category:
Software Development
July 5,2020 )
epub |eng | | Author:Vaibbhav Taraate
4.Use the design constraints like area, speed, and power and perform the optimization. 5.Map the design to target library and optimize the design. 6.Finally write the optimized netlist in the ...
( Category:
Microprocessor Design
July 4,2020 )
epub, pdf |eng | | Author:Ben Tyers
//previous throws var size=ds_list_size(global.last); for (var i = 0; i < size; i += 1) { draw_text(950,60+(20*i),global.last[|i]); } draw_text(830,20,"Running Total"); draw_text(950,20,"Throws"); ///draw_hints draw_text(room_width/2,720,text); Add a Global Left Pressed Mouse Event ...
( Category:
Object-Oriented Design
June 29,2020 )
epub |eng | | Author:Casey Hardman
Scene Flow Let’s examine a quick overview of how the loading of scenes is expected to flow for our game by the time we’re done with this. The first scene ...
( Category:
Software Development
June 29,2020 )
epub |eng | 2020-06-03 | Author:hu, yang [hu, yang]
protected void onCreate( Bundle savedInstanceState) { supportRequestWindowFeature( Window. FEATURE_NO_TITLE); getWindow(). setFlags( WindowManager. LayoutParams. FLAG_FULLSCREEN, WindowManager. LayoutParams. FLAG_FULLSCREEN); super . onCreate( savedInstanceState); Bitmap bluePlaneBitmap = BitmapFactory. decodeResource( getResources(), R. drawable. blue_plane); ...
( Category:
Programming & App Development
June 27,2020 )
epub |eng | | Author:Engelstein, Geoffrey;
to this: Look at the top three cards of your deck. Keep one and shuffle the other two back into your deck. Then discard the bottom two cards in your ...
( Category:
Game Design
April 26,2020 )
epub |eng | 2019-06-10 | Author:Engelstein, Geoffrey; Shalev, Isaac;
UNC-08 Hidden Information Description Aspects of the game state are hidden from all but one or a few players. Discussion Information can be known to one or more players, but ...
( Category:
Board Games
April 25,2020 )
Games, Design and Play: A Detailed Approach to Iterative Game Design by Colleen Macklin & John Sharp
azw3 |eng | 2016-05-19 | Author:Colleen Macklin & John Sharp [Macklin, Colleen]
The Game Design Document The game design document is a useful tool to help game designers turn ideas, inspirations, and design values into more structured designs. Design documents capture decisions ...
( Category:
Game Programming
April 14,2020 )
epub |eng | 2016-03-21 | Author:Brad Nunnally
Session Flow and Facilitating In Chapter 6, we presented many artifacts that come with research: welcome kits, discussion guides, consent forms, and honorariums. In this section we will discuss how ...
( Category:
Industrial & Product Design
March 18,2020 )
epub |eng | 2011-09-29 | Author:Matloff, Norman [Norman Matloff]
R promotes encapsulation, which is packaging separate but related data items into one class instance. Encapsulation helps you keep track of related variables, enhancing clarity. R classes are polymorphic, which ...
( Category:
Probability & Statistics
March 15,2020 )
epub |eng | 2015-06-18 | Author:Ethan Ham [Ethan Ham]
A 10-sided die (or D10) usually is numbered 0 through 9 with the 0 representing a roll of 10. The reason for this is that it enables using two 10-sided ...
( Category:
Computer Design
March 15,2020 )
epub, pdf |eng | 2016-08-04 | Author:Stephen Blackheath Anthony Jones [Stephen Blackheath Anthony Jones]
The first thing we’ll look at is the mole itself, in listing 7.9. It’s the same basic idea as the zombie and human characters in the previous example, except you ...
( Category:
Machine Theory
March 15,2020 )
epub |eng | 2014-02-10 | Author:Ernest Adams [Ernest Adams]
Conversations with Non-player Characters From the original Adventure onward, adventure game designers have faced the problem of how to create realistic non-player characters (NPCs). Computer role-playing game (CRPG) designers must ...
( Category:
Game Programming
March 14,2020 )
epub |eng | 2009-02-28 | Author:Chris Bateman [Chris Bateman]
What This Means for Designers This is an integrated system: everything is in balance. You can’t simply provide compelling content of a certain type to satisfy your players, because players ...
( Category:
Game Programming
March 13,2020 )
epub |eng | | Author:Jon Peddie
6.3 The First Generation – Graphics in a Vacuum (1940s–1960s) The very first graphics controllers, which were slightly modified oscilloscope or vector scope controllers, made with vacuum tubes or “valves”. ...
( Category:
Web Design
March 12,2020 )
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